General
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Q. I am currently using Lumberyard, can I continue using it for my project?
Yes, you can continue using Lumberyard and release your project that uses Lumberyard.
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Q. How can I get support if I am still using Lumberyard?
Feel free to check out our archived documentation, the community run discord server, or contact us here.
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Q. How would I migrate my project from Lumberyard to Open 3D Engine?
Learn more about migrating here.
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Q. Can I access Lumberyard source code?
Yes. Lumberyard source code is available from the Lumberyard GitHub archive.
Lumberyard and AWS
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Q. What are the license terms for Lumberyard?
Your use of Lumberyard is governed by the AWS Customer Agreement and Lumberyard Service Terms.
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Q. Is Lumberyard “open source”?
No. We make the source code available to allow you to fully customize your game, but your rights are limited by the Lumberyard Service Terms.
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Q. Can I submit code that adds features or fixes bugs that I find?
Lumberyard is no longer offered, please do not submit bug fixes or feature requests.
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Q. Can my Lumberyard game connect to services like Steamworks, Xbox Live, PSN, Apple Game Center, Google Play Games, or console social services?
Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.
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Q. Is it okay for me to use my own servers?
Yes. You can use hardware you own and operate for your game. It’s also ok for your users to connect peer-to-peer, and for users to host personal servers (as long as they’re not operating as a service provider business).